High concept is the end-all be-all for Hollywood and, increasingly, for publishing. But what is it? Essentially, it’s a script or book that can be summarized effectively in one or two sentences. And that has a hook—a plot reversal or inherent irony that is (we hope) unexpected and refreshing. A classic example is Armageddon: A giant meteor is headed for earth, and an unlikely crew of deep-sea drillers must land on it to explode it to save Earth. (What makes this truly high-concept is the constitution of the crew.) One of the clearest examples is Top Ten by Ryne Douglas Pearson. A serial killer is last on the FBI’s Top 10 most wanted list, but his ego demands he reach number one, so he decides to kill his way down the list to get there. But number three on the list is an FBI agent.
Some great books and film are high-concept, of course, and when paired with fine execution, they can make for art and entertainment at the highest level (think Hitchcock). But the trend toward high concept increasingly irritates me because as a writer, I find high concept one of the easiest parts of the jobs. I get five high-concept ideas a week. And that’s all they are. Ideas. The whole key, for me, is whether the ideas have story engines, enough meat to demand further exploration and plotting. What I find happening more and more is that novelists and screenwriters come up with a high-concept hook and sell their project on the basis of that, while not committing to the real work that elevates a project above mediocrity. Great high-concept hooks are inevitably exciting (how GREAT is the hook behind The Bourne Identity?) but as with everything, the devil is in the details (which Ludlum ALSO had down for his brand of fiction). Good pacing, plotting, plausibility, character development. So many blockbusters that have passed into popcorn and remainder obscurity suffer from writers who reached the first step and pitched camp there rather than toiling onward.
The job-and the art- is in what follows.
Tuesday, May 17, 2005
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It's infected nonfiction as well. You get books that are really protracted magazine articles pushing one pop idea, like Everything Bad Is Good for You, whose premise is that watching today's tv shows and playing video games improves cognitive skills. These books often take an idea that seems counter intuitive but which comforts people - tv and video games really are good for kids - and beats them into the ground. Then there's the pop history books about some supposedly monumental event, invention or scientist. The subttitle always reads something like "The incredible untold story of the (fill in the blank) that changed the world."
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